Exhaust¶
Smoke leaves the top of the stack and behaves the way a diesel does:
Light-offDark sooty puff
Light loadThin haze
Above 85% loadHeavier and darker
It is anchored to the stack part in that part's own frame, so it stays on the pipe whatever rotation you place the set at. Particles rise in world space regardless.
Tuning¶
All under Config.Exhaust:
| Setting | Effect |
|---|---|
Part |
Names the stack. Change it to move the smoke to a different outlet |
Offset |
Nudges it from the stack's top face |
IdleRate / LoadedRate |
How much comes out at no load and full load |
StartSizeScale / EndSizeScale |
Puff size as a fraction of the enclosure height, so they stay in proportion if you rescale the model |
Color / SootColor |
The diluted and heavy states |
Enabled |
false turns it off entirely |
Nothing to go missing
The sprite is a texture that ships with Roblox, so there is no uploaded asset to go missing.