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Exhaust

Smoke leaves the top of the stack and behaves the way a diesel does:

Light-offDark sooty puff
Light loadThin haze
Above 85% loadHeavier and darker

It is anchored to the stack part in that part's own frame, so it stays on the pipe whatever rotation you place the set at. Particles rise in world space regardless.

Tuning

All under Config.Exhaust:

Setting Effect
Part Names the stack. Change it to move the smoke to a different outlet
Offset Nudges it from the stack's top face
IdleRate / LoadedRate How much comes out at no load and full load
StartSizeScale / EndSizeScale Puff size as a fraction of the enclosure height, so they stay in proportion if you rescale the model
Color / SootColor The diluted and heavy states
Enabled false turns it off entirely

Nothing to go missing

The sprite is a texture that ships with Roblox, so there is no uploaded asset to go missing.