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Checkout racks, radio IDs, batteries

With a RadioDock in the place and Config.GiveRadioOnSpawn = "auto", nobody spawns with a radio. Staff sign one out of the rack.

Radio IDs and aliases

  • Each physical radio has an ID and a battery that charges in the rack.
  • The holder gets an alias from their primary role: "Security 3", "Engineer 12". Logs, consoles, captions and announcements use it.
  • A checked-out radio survives respawns. A leaving player's radio returns to the rack (ReturnOnLeave).
  • IDs work like reservations. With Config.Aliases.PersistentIds on, a player keeps the same radio ID across servers and sessions, stored in the DataStore named by Config.Aliases.IdStore.

A player's own radio ID is in Contacts (first row) or Utilities → Radio Info → My ID. Every other radio is listed in Contacts with its ID. Contacts → Manual Dial takes an ID directly.

Batteries

Setting Default Effect
Config.Battery.MinutesPerCharge 480 Runtime on a full charge
TxDrainMultiplier — How much faster it drains while transmitting
LowAt — Below this, the radio chirps
Config.Battery.Enabled true Set false to switch batteries off entirely